A new version of Five MIles that addresses several major issues will be uploaded tonight for the L4Dmaps.com movement contest!
In other news, I’m working on a release of screenshots for Void, my co-op/versus Sci-Fi campaign. It’s been in the making for a while, but this latest version I’m really happy with as it offers all kinds of new experiences not typically found in L4D maps.
More to come!
I’m currently relocating a lot of furniture and electronics to storage from my apartment for a maintenance emergency repair, so I might be delayed in posting the first Void update several days. Stay tuned!
A new fix to Five Miles fixing a number of crash and sound bugs has been uploaded to L4DMaps.com! Also, a new version of Convoy with a small number of glitch fixes and improvements in addition to a whole new tutorial level is going up as I write this, and should be online within two hours, also on L4DMaps.com.
Expect to see more updates on Void in the near future as my primary development shifts towards that. I am still looking for a modeler to assist me with Five Miles, however, so if you are interested drop me a line where I can reach you at email@example.com.
Five Mile .2 is up with a number of balance & crash fixes!
Meanwhile, Convoy is getting a major release tomorrow (It would have been tonight if not for an update to L4D & Hammer!), with a slew of bug fixes big and small, stability changes and most notably a tutorial map! Links, videos and new screenshots coming soon.
First Trailer is up!
I fell a few days behind on updates, but for a good reason: The map’s single player mode is ready to go. While I’m looking for a modeler to help make an enhanced version for the L4DMaps upcoming contest, I’m looking forward to uploading this version tomorrow!
In the meantime check out the first trailer. I plan adding SFX to the next version, as well as fixing a few small glitches and edits. But for now I think it covers some of the map quite well (There wasn’t time for everything - I have about an hour of unused footage!)
New Last Minute Addition
I apologize for running late on my big update, but tomorrow I should be gathering video to edit into an official trailer as the Train Escape nears completion.
However, one of these delays was the Rescue Chopper. (Note: It is incorrectly labeled Skyraider in the above screenshots as a place holder); previously when survivors would fall off the train - provided they aren’t run over - they’d appear in an empty room and get sucked towards a bright doorway, re-appearing on the train.
Simply put, it made falling off the train less painful than dying but wasn’t exactly interesting! Now, when players fall off the train, they will appear on board the rescue helicopter.
When this happens, the rescue helicopter begins swooping in towards the train, dropping off the stranded survivor, before disappearing to do it all over again.
While achieving the same goal from a functional standpoint, I can’t help but feel this fits the map way better and was worth the delay! Again, footage is coming very soon.
Currently testing is being done on a small number of issues in the 3rd map and tutorial, as well as a few remaining improvements to map 2 - but I expect the map to launch week!
I apologize for not updating my blog as much as I intended to this month! An issue with my video card was preventing me from taking video, but I think I might have a work around. That said, expect a major update in the next couple of days: All the major bugs are now worked out and the map is now undergoing balance changes.
For those wondering on the first map, I will be fixing a large number of bugs and stability issues in the next patch as well. I haven’t forgotten it, and I believe I can reduce a lot of the bloat rather quickly.
Page 1 of 5